First screens.

While it’s still very early days yet, I thought it was about time I posted the first shots of the RPG project in progress.

The Exploration view, in standard-issue First-Person style. Do note that short of some basic blocking out for collision detection purposes, none of the background graphics are in any way final. They’re not [...]

The story so far.

Okay, so I’m back online with my resurrected blog, but precious little in the way of recent development news. So, I hear you ask, what’s the current status then?
Well, work continues apace on the new RPG. Still early days at the moment, but not so early that there won’t be an alpha test release in [...]

BACK!(Back! back.)

Okay, looks like we’re back in action. Welcome once again to my blog, this time on our all-new, comfy servers at Surpass. Mmm, lovely Surpass.
In case you’re wondering how all that other, older content got here, it’s just some stuff I relocated from my older blog. Thought it might be of some interest to have [...]

Progress report.

Much better 

(Hindsight is a wonderful thing – 2009 Edition
Better it may have been, but that was the end of the line for the Etna engine. Shocking coding practices and good old-fashioned newbie mistakes made sure that editing this further was like balancing a tower of cards while constantly swapping out the cards at the bottom.
Still, [...]

Engine engine, number… err… two.

Hmm, well. I decide to take a slightly different tack than planned, and fiddled around a little with the possibility of a 2.5D engine, to see how it’d look. And after a lot of dabbling, here it is in its current form, using the same map as before but with some new placeholder sprites that [...]

Onward!

Sorry for the dearth of updates, been a little busy. Happily, it’s because I’ve started work on a turn-based tactics engine for what should be our first proper project (hurrah!).
Today’s moral: Don’t be afraid to get back to the drawing board when you need to.
Yeah, I know, same old folly. Upstart indie dev wannabe on [...]

Intro.

Here we are – zero hour, d-day, ground zero. All ridiculously bold terms when dealing with a shoddy little indie devblog, but what’s life without a little fanfare?
So, the story so far – I’ve decided to keep an online development diary, to chart the progress of my various little projects. Some may perservere, most will [...]