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	<title>SCS devblog</title>
	<link>http://sleepercar.net/blog</link>
	<description>Latest dev news</description>
	<lastBuildDate>Mon, 14 Jun 2010 06:54:56 +0000</lastBuildDate>
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	<item>
		<title>Happiness is a Full Clip</title>
		<description><![CDATA[Bit of a rude opening there. All &#8216;blah blah plug plug&#8217; without even introducing you to the team. Well, say hi to the Nova lads and a few of their current foes.

(L-R: L.T(with autorifle), rifle grunt, launcher grunt, lasrifle grunt, sentry drone, robo gunner and some angry lookin&#8217; robo missile-launcher thing.)
Today I&#8217;ve been tying up [...]]]></description>
		<link>http://sleepercar.net/blog/?p=52</link>
			</item>
	<item>
		<title>Just Say No(va)</title>
		<description><![CDATA[Hm, long time no update.
Still, good news this time. There&#8217;s a new project on the way, and I&#8217;m already close to some kind of releasable demo after a couple of weeks work. It&#8217;s called Strike Force Nova, and currently looks a little something like this:

As you might have figured out from the screen, it&#8217;s a [...]]]></description>
		<link>http://sleepercar.net/blog/?p=41</link>
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	<item>
		<title>What&#8217;s that coming over the Hill?</title>
		<description><![CDATA[Protip: It&#8217;s not a monster.
Goldbox project has been put on the back-burner while I work on something a teeny bit more low-key, in the hope of finishing something to at least the demo stage. Progress has been pretty rapid, expect to hear more pretty sharpish.
]]></description>
		<link>http://sleepercar.net/blog/?p=38</link>
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	<item>
		<title>First screens.</title>
		<description><![CDATA[While it&#8217;s still very early days yet, I thought it was about time I posted the first shots of the RPG project in progress.

The Exploration view, in standard-issue First-Person style. Do note that short of some basic blocking out for collision detection purposes, none of the background graphics are in any way final. They&#8217;re not [...]]]></description>
		<link>http://sleepercar.net/blog/?p=33</link>
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		<title>The story so far.</title>
		<description><![CDATA[Okay, so I&#8217;m back online with my resurrected blog, but precious little in the way of recent development news. So, I hear you ask, what&#8217;s the current status then?
Well, work continues apace on the new RPG. Still early days at the moment, but not so early that there won&#8217;t be an alpha test release in [...]]]></description>
		<link>http://sleepercar.net/blog/?p=29</link>
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	<item>
		<title>BACK!(Back! back.)</title>
		<description><![CDATA[Okay, looks like we&#8217;re back in action. Welcome once again to my blog, this time on our all-new, comfy servers at Surpass. Mmm, lovely Surpass.
In case you&#8217;re wondering how all that other, older content got here, it&#8217;s just some stuff I relocated from my older blog. Thought it might be of some interest to have [...]]]></description>
		<link>http://sleepercar.net/blog/?p=1</link>
			</item>
	<item>
		<title>Progress report.</title>
		<description><![CDATA[Much better 

(Hindsight is a wonderful thing &#8211; 2009 Edition
Better it may have been, but that was the end of the line for the Etna engine. Shocking coding practices and good old-fashioned newbie mistakes made sure that editing this further was like balancing a tower of cards while constantly swapping out the cards at the bottom.
Still, [...]]]></description>
		<link>http://sleepercar.net/blog/?p=13</link>
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		<title>Engine engine, number… err… two.</title>
		<description><![CDATA[Hmm, well. I decide to take a slightly different tack than planned, and fiddled around a little with the possibility of a 2.5D engine, to see how it’d look. And after a lot of dabbling, here it is in its current form, using the same map as before but with some new placeholder sprites that [...]]]></description>
		<link>http://sleepercar.net/blog/?p=11</link>
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	<item>
		<title>Onward!</title>
		<description><![CDATA[Sorry for the dearth of updates, been a little busy. Happily, it’s because I’ve started work on a turn-based tactics engine for what should be our first proper project (hurrah!).
Today’s moral: Don’t be afraid to get back to the drawing board when you need to.
Yeah, I know, same old folly. Upstart indie dev wannabe on [...]]]></description>
		<link>http://sleepercar.net/blog/?p=8</link>
			</item>
	<item>
		<title>Intro.</title>
		<description><![CDATA[Here we are – zero hour, d-day, ground zero. All ridiculously bold terms when dealing with a shoddy little indie devblog, but what’s life without a little fanfare?
So, the story so far – I’ve decided to keep an online development diary, to chart the progress of my various little projects. Some may perservere, most will [...]]]></description>
		<link>http://sleepercar.net/blog/?p=6</link>
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