Intro.

Here we are – zero hour, d-day, ground zero. All ridiculously bold terms when dealing with a shoddy little indie devblog, but what’s life without a little fanfare?

So, the story so far – I’ve decided to keep an online development diary, to chart the progress of my various little projects. Some may perservere, most will almost definitely fail miserably, and maybe somewhere in the whole mess we’ll get a couple of playable games. Here’s hoping anyway.

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